A short sequence made to showcase vertex animations made using Blender and Unreal.
The effect was achieved using vertex colors on the mesh, which were used to mask out the different parts of the tree before animated using sine waves of different frequencies and magnitudes, combined. No armatures or bones were used; All vertex shader animations.
Shader breakdown in the video.
I also created the flying papers system in Niagara.
Used the amazing Ultra Dynamic Sky plugin for the weather.