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Alameda Central

Dumping some of my part in a collaboration of multiple artists. An environment for VR- Replication of Mexico City's urban park "Alameda Central". I created multiple assets, background buildings, trimsheets and shaders. I showcase some of them here. I was also in charge of lighting the environment.
A lot of photogrammetry for the statues went into the recreation of this environment aswell.
Shout out to Vladimir for leading the planning and creation of this level. And for doing all the great photogrammetry that went into it.
https://www.artstation.com/khadyko

Trimsheet #1. created in Substance Designer.

Trimsheet #1. created in Substance Designer.

Trimsheet #2. created in Substance Designer.

Trimsheet #2. created in Substance Designer.

Trimsheet #3. modeled in Blender. Baked and textured in Substance Painter.

Trimsheet #3. modeled in Blender. Baked and textured in Substance Painter.

Old stone bench

Old stone bench

Chinese Paifang.

Chinese Paifang.

Overview.

Overview.

Camera facing billboard shader for highest LOD trees.

Camera facing billboard shader for highest LOD trees.